Sunday, November 27, 2016

Trophy Room in Sketchfab

Playing around more with SketchFab. I improved the lights and textures on my Trophy Room. I still have to fix some trophies that have some meshes faces flipped.




Thursday, November 17, 2016

VR Room logo

Around a year ago ago I did a logo for a VR product. Coincidentally, there are two or three companies using a similar name. Posting this maybe can help inspire something to them.





Here is one of the links:
http://www.vrroom.buzz

and this one is interesting too:
http://vrroom.nl/

Monday, October 31, 2016

Visor 3D model

I posted on SketchFab my prototype for the fold-able cardboard VR viewer. The animation shows how it would fold. Still a prototype, work in progress.



Thursday, October 20, 2016

Using SketchFab

I have been a SketchFab observant for a while. They surprise me every time with the amount of content that modeler artists are posting every day. I'm starting to post my models as well; didn't have time before, but now with the push of the virtual reality, having a 3D collection is more relevant than ever.

SketchFab also has a view mode for VR, which it was its natural progression; still, needs adjustments on the navigation, but the solely fact that it can be used straight to VR (Google cardboard) makes it incredible compelling for content creators like me.

SketchFab is another "dream come true", similar to the 3D printing, but even more impact because it doesn't require physical materials therefore no contamination. I'm just waiting for my DayDreamsmartphone or the Lenovo Phab2 to have positional tracking...

For now just updating eagerly a 3D collection:







Thursday, April 7, 2016

VR Totem Display

Displaying my VR mobile Kit in my VR TOTEM:
- Wearality Sky HMD
- Mini Bluetooth controller
- Flat-wing Cap.
- Bonus: goggley eyes.



Next: Minion version of the Totem VR.